What is HTML Canvas?

http://www.w3schools.com/html/html5_canvas.asp

The HTML <canvas> element is used to draw graphics, on the fly, via JavaScript.
The <canvas> element is only a container for graphics. You must use JavaScript to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.

Browser Support

The numbers in the table specify the first browser version that fully supports the <canvas> element.
Element
<canvas>4.09.02.03.19.0

Canvas Examples

A canvas is a rectangular area on an HTML page. By default, a canvas has no border and no content.
The markup looks like this:
<canvas id="myCanvas" width="200" height="100"></canvas>
Note: Always specify an id attribute (to be referred to in a script), and a width and height attribute to define the size of the canvas. To add a border, use the style attribute.
Here is an example of a basic, empty canvas:

Example

<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;">
</canvas>
Try it Yourself »

Draw a Line

Example

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0,0);
ctx.lineTo(200,100);
ctx.stroke();
Try it Yourself »

Draw a Circle

Example

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95,50,40,0,2*Math.PI);
ctx.stroke();
Try it Yourself »

Draw a Text

Example

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText("Hello World",10,50);
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Stroke Text

Example

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.strokeText("Hello World",10,50);
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Draw Linear Gradient

Example

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");

// Create gradientvar grd = ctx.createLinearGradient(0,0,200,0);
grd.addColorStop(0,"red");
grd.addColorStop(1,"white");

// Fill with gradientctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);
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Draw Circular Gradient

Example

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");

// Create gradientvar grd = ctx.createRadialGradient(75,50,5,90,60,100);
grd.addColorStop(0,"red");
grd.addColorStop(1,"white");

// Fill with gradientctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);
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Draw Image

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("scream");
ctx.drawImage(img,10,10);
Try it Yourself »

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