What is HTML Canvas?
http://www.w3schools.com/html/html5_canvas.asp
The HTML <canvas> element is used to draw graphics, on the fly, via JavaScript.
The <canvas> element is only a container for graphics. You must use JavaScript to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.
Browser Support
The numbers in the table specify the first browser version that fully supports the <canvas> element.
Element | |||||
---|---|---|---|---|---|
<canvas> | 4.0 | 9.0 | 2.0 | 3.1 | 9.0 |
Canvas Examples
A canvas is a rectangular area on an HTML page. By default, a canvas has no border and no content.
The markup looks like this:
<canvas id="myCanvas" width="200" height="100"></canvas>
Note: Always specify an id attribute (to be referred to in a script), and a width and height attribute to define the size of the canvas. To add a border, use the style attribute.
Here is an example of a basic, empty canvas:
Example
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;">
</canvas>
Draw a Line
Example
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0,0);
ctx.lineTo(200,100);
ctx.stroke();
Draw a Circle
Example
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95,50,40,0,2*Math.PI);
ctx.stroke();
Draw a Text
Example
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText("Hello World",10,50);
Stroke Text
Example
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.strokeText("Hello World",10,50);
Draw Linear Gradient
Example
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// Create gradientvar grd = ctx.createLinearGradient(0,0,200,0);
grd.addColorStop(0,"red");
grd.addColorStop(1,"white");
// Fill with gradientctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);
Draw Circular Gradient
Example
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// Create gradientvar grd = ctx.createRadialGradient(75,50,5,90,60,100);
grd.addColorStop(0,"red");
grd.addColorStop(1,"white");
// Fill with gradientctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);
Draw Image
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("scream");
ctx.drawImage(img,10,10);
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